Rune and spell crafting all start the same way. You begin by choosing the center rune, this rune is based off which realm you want the energy to come from. Base runes always have an entrance and an exit point. For instance, think of the letter S the energy would go from the top of the S to the bottom of the S, from right to left. When crafting runes and spells you always add onto the end of the rune (the end of the S in this example). When crafting a rune or spell, you must add manipulation sections, which are like a coding point that change the spell into something other than its basic energy. These manipulation sections are represented by a bend in the rune’s shape, often forming a corner or curve.
Standard manipulation sections are simple additions, such as the fire element, burning effect, etc. Complicated manipulation points, however, are things such as area effects, multiple targeting, and realm type change. Each additional complicated manipulation section you add may add a Channeling stage; which is why stronger spells (especially AoE) have high channel stages as you must go through many difficult stages to cast them. After you draw out a blueprint of your crafted spell, you may then begin practicing and perfecting the spellcasting.
When crafting a spell rune, after you add your set number of manipulation sections, you then leave the ending point open. This allows the energy to flow through the rune, be manipulated by the coding points, and then manifest where you target.
When it comes to crafting runes, they differ slightly after the manipulation points are added. The rune (if drawn on something and not made as a blueprint) will then need to be fed magical energy. Since you have pre-drawn the rune and taken the time to carefully place it on your receptacle, you can now feed it energy. However, unlike spells, enchantment runes must be closed off. This allows the rune to maintain its power as it flows in the rune (much like how Neon gas works). After the rune fills up fully with the magical energy, you must then quickly close the rune by connecting the end point to the start point, completing the circuit.
In the end, think of casting spells as writing a detailed and complete sentence or program; sometimes written as a paragraph. Each line and symbol mean something and are important to the whole format. This is why you cannot simply conjure a spell or rune without at least a basic idea of what you are summoning.
The Arcane is amazing, however, as most anyone can learn it. You see, nearly all of life is linked to the greater Arcane Connection, even if that connection is but a small thread. When you see spellcasting and crafting simply as writing a sentence, it opens up so everyone can perform it since most anyone can learn to write.
Now the question is, how do those who have not gone to one of the Arcane Academies learn to wield this power? Without the proper training, how can anyone summon something so difficult? Well, surely you must have felt the connection within you! Even before you took this class or studied this book you must have felt that power resting inside you. You see, to those with a strong link to the Arcane Connection it comes naturally. Sure, without practice and training you cannot summon the most powerful and daunting of spells, but this does not mean you cannot learn on your own! Magic existed long before we began to understand it. Now we have simply learned how to better summon it by knowing how it functions.
The Arcane is powerful and can be quite unforgiving should you improperly scribe or shorthand a rune/spell, however. What does improper inscription look like though? While magic is unforgiving for incorrect formatting, it does have leeway for different inscription styles. You see we all have our unique forms of writing words, each of us with a different handwriting style. Some are heavier handed, some are more elegant in their lines and strokes. This is the same for spell and rune summoning. What affects your spell summoning is not your writing style, but rather if you alter the rune itself. Adding bends or corners where there should be none is what often leads to spell failure.
Now that you have a basic understanding of how Arcane summoning works, we will begin our dive into Runic Enchantments and Crafting in the next session. Class dismissed.