Mimics are a defensive class specializing in Reactions. With quick thinking and their connection to the Realm of Reflection, they reduce incoming damage and launch an adversary’s attacks back against them.
Combat Medics are healers, though focused more on health management than pure healing. Their unique weapons allow them to steal health points from adversaries (or themselves) and use those points to heal allies.
The spellcasting Mechromancer consumes the life essence of fallen adversaries to grow stronger. Storing this essence in their weapons lets them summon undead mechanical minions and cast potent spells.
The Field Knight is a mobile fighter that can take high damage. They begin with jetpacks and rocket boots, and high strength lets them drag adversaries along with them. With rocket-equipped weapons, they inflict more damage; and the more they hit, the stronger they get.
Naturalists are the spellcasting devout of Elanath the Eternal Queen (the Aspect of Life). She grants her followers a powerful book to summon the wrath of nature itself. They also specialize in summoning creatures and healing spells. Many of them can even manipulate the strands of fate itself as they grow.
Negotiators are talkers. They use their Manipulation Tactics to interrupt and distract adversaries while simultaneously assisting their allies. This class focuses on the power of their words and would rather talk through their problems.
Soldiers are cybernetically-enhanced fighters. They are proficient with nearly every weapon as their cybernetics grant bonuses based on what weapon they are wielding. Their corps give additional powerful effects as well as a few fun roleplaying aspects.
The Thaumatech is a spellcasting class that switches between elemental USBs: Fire, Earth, Water, and Air. The spells stored in their weapons can overcharge their casting power and damage. Opening a portal to the Arcane Realm can call down the most potent and dangerous of spells.
The greatest pilots and gunslingers are Smugglers. They attack before combat even begins, and favor debilitating ammo. They’re well versed in the holes to hide, the alleyway short-cuts, and where to sell not-so-legal goods.
Architects are designers and engineers that take scrap and bring their ideas to life. From the smallest chip used to hold credits, to a massive Mech suit, Architects build it all. Anything is possible with just a bit of scrap and an idea.